#BATTLE BROTHER MAP SEEDS HOW TO#
And it is your choice what contracts to take and how to train and equip your men in a procedurally generated open world campaign whether you’re commuting or flying ten thousand feet in the air. You get to decide where to go, whom to hire or to fight from the comfort of a relaxing couch. That’s right! Now you are able to lead your own mercenary company through the perils of a gritty, low-power, medieval fantasy world even while traveling. Being able to play a hardcore tactical turn-based game with lots of replayability wherever you are? It’s finally possible! Both the game and the community have grown a lot over the past couple of years, and lots of people have been patiently waiting for the Switch port to complete. Pre-orders are available now with 15% offįor a long time now you guys have written to us how you’d love to play Battle Brothers on your Switch and take your campaign on the road. Fixed potential endless loop if losing a specific engagement over and over in 'Siege Fortification' contract.īattle Brothers will release on the Switch on March 11th 2021.Fixed battle sometimes not triggering in 'A Pact With Witches' contract.Fixed Surgeon follower and 'Arena Veteran' trait being able to save characters that have been devoured by a Kraken.Fixed potential crash when killing multiple Screaming Skulls with a Firelance.Fixed direct damage of Firelances not being applied correctly.Fixed direct damage of Lindwurm attacks not being applied correctly.Fixed Ancient Dead and Alps not having resistance against the 'Throw Spear' skill the same way that they do against all other piercing attacks.Fixed donkeys counting towards the surrounded bonus.Fixed cultists gaining or losing mood on two Holy War events when they shouldn't care.Fixed a few events incorrectly firing for main characters of the 'Gladiators' origin.Fixed some character trait combinations that seemingly contradict themselves.Changed 'Hunting Lindwurms' contract to not being offered quite as frequently.Changed Ifrit ambush twist of 'Drive Off Nomads' contract not to trigger so early.Changed 'Free Prisoners' contract to make it easier to follow the greenskinned scroundrels that absconded with their captives.
#BATTLE BROTHER MAP SEEDS FULL#
Changed 'Decorated Full Helm' to have 320 durability, up from 300, and a penalty of 21 to fatigue, up from 20, in order to transform it into a more unique piece of equipment.Changed noble army stats and compositions very slightly to be able to better compete with Gilded armies.To celebrate our anniversary, the game and all DLCs are on sale until Sunday! No less than 3 expansion-sized DLCs followed, and the game saw a release on the Nintendo Switch.Īll throughout this time you’ve provided us with valuable feedback, encouragement and support. On the way it gained the perfidious Goblins, a trove of deadly weapons and lots of content, such as the endearing melon mugger and the ability to sacrifice your own men to Davkul, before graduating to a fully released game on March 24th, 2017. Indeed, it’s been six years already since Battle Brothers first entered the stage on April 27th, 2015 as an Early Access game. Time flies by and Battle Brothers celebrates its 6th anniversary! Fixed some other minor issues and typos.Fixed issue with AI targeting priorities.Fixed Surgeon follower being able to save characters devoured by a Kraken (again).Fixed applying poison to a weapon which already has been coated with poison not refreshing the effect.Fixed wrong calculation of 'Dodge' effect in some edge cases.Fixed potential crash as players could gain a fencing sword via event without owning the 'Beasts & Exploration' DLC.Map seeds are unaffected and will produce the same maps as before. Changed world map generation to perform faster.Changed Lindwurms to appear in slightly fewer numbers.Changed fatigue penalty of Handgonne to 14, up from 12.Changed difficulty rating of 'Manhunters' origin to 3 skulls, up from 2, to better reflect the difficulty experienced by players.Changed difficulty rating of 'Trading Caravan' origin to 1 skull, down from 2, to better reflect the difficulty experienced by players.Changed 'Beginner' combat difficulty to also have a 10% bonus to XP gained for every character.